| Pages: 1 2 3 4 [5] 6 7 8 |
81. We need more subscribers and noobs. - in Player Features and Ideas Discussion [original thread]
Originally by: Durzel But if you compare the numbers to, say, WoW (yes WoW!) which is a considerably more newbie-friendly game then it's pretty fair to say that there's more people out there looking for a safer environment than the other w...
- by Grumples McGee - at 2009.08.05 15:30:00
|
82. Splitting the overview - in Player Features and Ideas Discussion [original thread]
I just want the ability to have more than 1 overview active. I'd love to have, say, my main overview and then a separate small one just for "drones", yet have them both up and visible at the same time.
- by Grumples McGee - at 2009.08.05 14:25:00
|
83. We need more subscribers and noobs. - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 05/08/2009 14:16:46 Did it occur to you that the ability to be a pirate and steal things from people is actually what's attracting all these new players? My 30-man corp includes roughly 20 brand new, never-played-...
- by Grumples McGee - at 2009.08.05 14:16:00
|
84. Wormhole Stabilizers - in Player Features and Ideas Discussion [original thread]
It will help colonization, but mostly for smaller corps, who need more time. I don't think that's a bad thing. Even if every single wormhole system in space is colonized, you'll never have the real 0.0 problem, which is easy monopolization of mu...
- by Grumples McGee - at 2009.08.04 20:46:00
|
85. Restoring faith in the ransom - in Crime and Punishment [original thread]
Edited by: Grumples McGee on 04/08/2009 18:25:10 Originally by: Tiny Tove Sounds like you're advocating additional regulation on the sandbox. Maybe they would issue an addendum for the Butterfly Effect video. You could say the same ...
- by Grumples McGee - at 2009.08.04 18:23:00
|
86. Kill Rights - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 04/08/2009 18:18:44 Originally by: ArcticPrism It's actually been quoted quite often by CCP that ninja salvaging wrecks is normal and that wrecks do not belong to the player, only the loot inside. I'd find ...
- by Grumples McGee - at 2009.08.04 18:19:00
|
87. Wormhole Stabilizers - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 04/08/2009 18:16:12 Originally by: Santiago Fahahrri Any wormhole stabalization tool that will benefit small corps will be used by the large alliances. Any step toward making it easier to "control" w-space ...
- by Grumples McGee - at 2009.08.04 18:15:00
|
88. Kill Rights - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 04/08/2009 18:09:22 If anything, I would reduce kill list flagging down to something like 4 hours. I think what you want to avoid is a "mystery death" situation, where someone blows you up out of the blue and you ...
- by Grumples McGee - at 2009.08.04 18:08:00
|
89. Wormhole Stabilizers - in Player Features and Ideas Discussion [original thread]
I think the major beneficiary of wormholes is the lowly 30 man, independent corporation. Wormholes can give them access to 0.0 that they would otherwise never get without great risk or by signing on with an existing alliance. Wormhole space gives...
- by Grumples McGee - at 2009.08.04 17:13:00
|
90. Pirating fix - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 04/08/2009 15:10:28 The only thing I would seriously consider out of this thread is perhaps this: Pirating people doesn't lower sec status by enough. I think I have around 20 kills now since starting a new charact...
- by Grumples McGee - at 2009.08.04 15:09:00
|
91. Restoring faith in the ransom - in Crime and Punishment [original thread]
Originally by: Tiny Tove What's wrong with ransoming somebody when it's nothing to do with you and just getting the money and leaving? I'm just providing suggestions that meet the OP's requirements: restoring faith in the ransom. If th...
- by Grumples McGee - at 2009.08.04 14:57:00
|
92. Restoring faith in the ransom - in Crime and Punishment [original thread]
Originally by: Tiny Tove How are these proposals supposed to help the "stealth" ransoms when you convo somebody who is losing and offer them a ransom when you have got NOTHING to do with the fight that's going on? Offers cannot be sent ...
- by Grumples McGee - at 2009.08.04 14:41:00
|
93. Ransom Escrow - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 04/08/2009 14:42:08 Edited by: Grumples McGee on 04/08/2009 14:38:21 (from a discussion in C&P) It would be nice if the game could have a sort of "instant ransom contract" that pirates could generate for a tar...
- by Grumples McGee - at 2009.08.04 14:36:00
|
94. Restoring faith in the ransom - in Crime and Punishment [original thread]
It would have to be implemented as a game feature. The target gets a popup box. "You are offered release for 30,000,000 ISK. If you agree, the amount will automatically be deducted if your current ship enters warp." Triggers: When you agree, the...
- by Grumples McGee - at 2009.08.04 14:29:00
|
95. flying in formation like in trailers - in Player Features and Ideas Discussion [original thread]
"Shield Resonance Module" When turned on, it generates 2 points equidistant from your ship. Ships in your fleet can see these and interact with them in the usual ways (approach, orbit). Fleeted ships within 2km of one of these points will share y...
- by Grumples McGee - at 2009.08.04 14:19:00
|
96. INDUSTRIAL PILOTS BEWARE ! - in Crime and Punishment [original thread]
How did you have your ship fitted? My Badger II is a buffer shield tank. ~12,000 effective hit points. No tech 2, no rigs, nothing special on it, really. But it's a lot more of a gamble to try and pop my ship than to pop someone's naked Industria...
- by Grumples McGee - at 2009.08.03 20:46:00
|
97. Export Bookmarks - in Player Features and Ideas Discussion [original thread]
I'm in favor of it but I'd be just as happy if they could somehow make bookmarks work better in game. That is, our corp shares bookmarks via containers in the corporate hangar. Ever done that? Stick 15 bookmarks in a container and get someone els...
- by Grumples McGee - at 2009.08.03 20:35:00
|
98. flying in formation like in trailers - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 03/08/2009 20:26:04 The real question is: Why? If formations did any good, we'd already be doing them. Like in Pirates of the Burning Sea, basic formations serve a real purpose. Namely, the "line" formation (ships...
- by Grumples McGee - at 2009.08.03 20:25:00
|
99. Create a CGI movie series based on EVE - in Player Features and Ideas Discussion [original thread]
Edited by: Grumples McGee on 03/08/2009 20:15:22 [scene 1: a group of pirates is flying through space] Pirate1: "Arr, let's find us a juicy target to plunder!" Pirate2: "Okay, hang on while I probe one out." Pirate3: "This is gonna be great!"...
- by Grumples McGee - at 2009.08.03 20:13:00
|
100. Idea for new mini-game for walking in station (i know its not out yet) - in Player Features and Ideas Discussion [original thread]
Make it so that you can walk through the station to your room, and your character can sit at a console and play a game where that's more exciting than one that has him walking around a station. At least that way, even though we're bored out of ...
- by Grumples McGee - at 2009.08.03 17:38:00
|
| Pages: 1 2 3 4 [5] 6 7 8 |
| First page | Previous page | Next page | Last page |